Social Simulation

Topics: Religion, Nuclear weapon, Nuclear warfare Pages: 22 (6636 words) Published: September 1, 2013
SOCIAL SIMULATION|
Evolution of Religion and War|
|
An experimental model based on statistics and analysis has been created to simulate a real-life society for the purpose of observing and analyzing its behaviours and patterns and correlating them with real-world scenarios|

Abstract
The aim of this project is to conduct social experiments in a life-like simulation environment. By developing complex artificial intelligence models for all the different people present in the sample space, and by efficiently integrating concepts related to the study subject, we can simulate the actual evolution of the concept as well as how it affects people in real-life situations. The project has been carried out through a Python script which defines the environment, the people present in the environment along with their intelligence models and the conditions necessary for the given concept to form as well as the conditions necessary for it to evolve. The simulation is then left for a pre-defined time interval to see how the scenario develops while giving helpful information every time something important occurs. This experiment simulates two concepts – War and Evolution of Religion. The simulations developed are expected to replicate real-life scenarios with reasonable accuracy. They will help understand the driving force behind such social changes and will also bring out various other factors that lead to differences between the developed models and real-life cities. Once the simulation becomes fairly accurate, it can also be used to predict other changes that tend to accompany such social segregation patterns.

Table of Contents
Certificate2
Acknowledgements3
Abstract4
1Introduction7
1.1Sociological Concepts7
1.1.1War7
1.1.2Evolution of Religion7
1.2Scope and Expectations8
2The Entities: Religion9
2.1The World9
2.2Industries and Shops10
2.3Houses10
2.4Religious Societies10
2.5Monuments11
2.6People11
2.7Place of Worship12
3Behaviours and Functions: Religion13
3.1World Behaviour13
3.1.1Definition13
3.1.2Timeline13
3.1.3Land Prices13
3.1.4Name Generation13
3.2People Behaviour13
3.2.1Creation14
3.2.1.1Immigration14
3.2.1.2Birth and Schooling14
3.2.2Choosing Religions14
3.2.3Joining Societies14
3.2.4Job Searches14
3.2.5Housing14
3.2.6Relationships15
3.2.7Marriage15
3.2.8Wealth Status16
3.2.9Death16
3.2.10Lifecycle16
4The Entities: War17
4.1The World17
4.2General17
4.3People18
5Behaviours and Functions: War19
5.1World Behaviour19
5.1.1Definition19
5.1.2Timeline19
5.1.3Name Generation19
5.2General Behaviour19
5.2.1Creation19
5.2.2Growth19
5.2.3Strategy20
5.2.3.1Expected Gain20
5.2.4Death20
5.3People Behaviour20
5.3.1Creation20
5.3.2Growth21
5.3.3Requirements21
5.3.4Death21
5.4Level One War21
5.4.1Definition21
5.4.2Description and Rationale21
5.4.3Case Table22
5.5Level Two War22
5.5.1Definition22
5.5.2Description and Rationale22
5.6Nuclear War23
5.6.1Definition23
5.6.2Description and Rationale23
6Results24
6.1Religion24
6.2War25
7References27

Introduction
Sociological Concepts
This experiment will simulate two concepts –
1.1.1 War
War is a behaviour pattern exhibited by many primate species including man, and also found in many ant species. The primary feature of this behaviour pattern is a certain state of organized violent conflict that is engaged in between two or more separate social entities. Such a conflict is always an attempt at altering either the psychological hierarchy or the material hierarchy of domination or equality between two or more groups. In all cases, at least one participant (group) in the conflict perceives the need to either psychologically or materially...

References: Hetland, M. L. (2005). Beginning Python: From Novice to Professional.
Apress. Langtangen, H. P. Python Scripting for Computational Science Springer.
PyGame Basics. (n.d.). Retrieved June 2010, from GPWiki.org:
http://gpwiki.org/index.php/Python:Pygame_basics
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